GAMEPLAY PROGRAMMERFixed various bugs to do with gameplay, UI and EOS. Helped with Localization support
UNITY
C#
BUG FIXING
UI
EOS
LOCALIZATION
GAMES // BINARY SPIDERS//FIRST PARTY
NIGHTCREW
GAMEPLAY PROGRAMMEROptimized the backend systems to have less calls to EOS. Implemented Consumables and their UI, as well as various bug fixes.
UNREAL ENGINE 5
C++
BLUEPRINT
MULTIPLAYER
EOS
REDPOINT EOS
GAS
UI & UX
GAMES // BINARY SPIDERS//CO-DEV
EXCOMMUNICADO
GAMEPLAY PROGRAMMERRefactored how cards are made so it alot easier for designers to create new one
UNITY
C#
ODIN
GAMES // BINARY SPIDERS//CO-DEV
UNANNOUNCED PROJECT 1
GAMEPLAY PROGRAMMERWorking on a new unannounced title. Details under NDA.
UNREAL ENGINE 5
C++
BLUEPRINT
MULTIPLAYER
GAMES // BINARY SPIDERS//CO-DEV
UNANNOUNCED PROJECT 2
GAMEPLAY PROGRAMMERAnother exciting unannounced project in development.
UNREAL ENGINE 5
C++
BLUEPRINT
GAMES // RED ROVER INTERACTIVE//FIRST PARTY
ENGINEFALL
JUNIOR GAMEPLAY PROGRAMMERImproved the ping system with quick and contextual pings, and contributed to the first implementation of the game's extraction mechanic alongside other QoL updates
UNREAL ENGINE 5
C++
BLUEPRINT
MULTIPLAYER
GAS
UI & UX
GAMES // FREE RADICAL DESIGN//FIRST PARTY
TIMESPLITTERS
JUNIOR GAMEPLAY PROGRAMMERWorked on a custom replication system for lobbies using EOS that saved on server costs.