Northampton, UK
Introduction
Work Experience
Studies

Jack Brewer

Gameplay Programmer
I am a skilled gameplay programmer with over 3 years of professional game development experience and 4+ years total experience with Unreal Engine 4 & 5. I hold a Master's degree in Computing with Distinction (73%) from De Montfort University. Specializing in EOS, gameplay mechanics and UI implementation, I am dedicated to creating immersive and engaging player experiences.

Work Experience

Binary SpidersNov 2025 - Present
Gameplay Programmer (Contract)
  • Working on Epic Online Services related issues (Redpoint):
    • Swapped from using Lobbies to parties to allow for online presence and VOIP
    • Set up VOIP, including all user controls (mute, unmute, volume control)
  • Working on in-house projects and client work:
    • Fixing Gameplay and UI bugs
    • Added new Gameplay and lobby features
Skills gained
Unreal Engine
C++
EOS / Redpoint
VOIP
Lobbies & parties
Red Rover InteractiveSep 2024 - Mar 2025
Junior Gameplay Programmer
  • Worked on various systems within the code base for the game Enginefall:
    • Worked on various UI tasks using the Common UI plugin
    • Updated the ping system to include a quick ping and added contextual pings to the ping system, along with a rework of the UX for the ping menu for easier use
    • Created and implemented a core gameplay loop feature
    • Added multiple quality of life changes to help allow for critical information to be conveyed to players more easily
  • Addressed and tracked bugs throughout the code base using Jira.
Skills gained
Unreal Engine
C++
Common UI
UX iteration
Jira
Free Radical DesignNov 2021 - Dec 2023
Junior Gameplay Programmer
  • Implemented and maintained Epic Online Service for an Unreal project using Epic's online subsystems plugins on PC.
  • Worked on various gameplay systems, including:
    • Lobby UI and underlying code for better UX
    • Creation of a custom replication system using EOS and Unreal's reflection system for game lobbies to save server costs
    • Customizable characters (both UI and code)
    • Melee combat system using the gameplay targeting system
  • Automated multiplayer server start-up sequence from about 3 minutes to 5 seconds, so the server automatically loads the correct game settings and mode selected.
  • Addressed and tracked bugs throughout the code base using Jira.
Skills gained
Unreal Engine
C++
EOS
Automation
Replication
Willow CommunicationsSep 2020 - Aug 2021
Game Developer
  • Creating Unreal Engine games for their event platform, which is used in holiday parks and bingo halls across the nation.
  • Creating applications to help with the automation of tasks and other useful applications.
  • Help solve bugs and create add-ons for existing software.
  • Provide help to customers through the company's help desk.
Skills gained
Unreal Engine
Automation
Customer support

Studies

De Montfort UniversityMaster's in Computing with Distinction (73%) - 2018-2020, earned with academic scholarship support.
De Montfort UniversityBachelor's in Computer Games Programming - 2015-2018, 2:1 classification.